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协议模型:S · 10
选择模型查看构造参数和字段,代码块保留完整模型名称。... 表示可省略的字段,省略时使用该类型的零值。
struct_ImageWidth_uint32…Type_uint32_struct_Index_int32__Unkn…nown2_int32_struct_Index_int32__Unkn…own4_string_struct_Index_uint16__Value_uint16_struct_Index_uint32__Value_float32_struct_Index_uint32__Value_int32_struct_InputItemID_int32…temID_int32_struct_InputPotionID_int…adata_int32_struct_Intensity_float32…ction_uint8_struct_InteractedEntityI…olour_uint8_struct_Item_string__Category_string_struct_ItemEntityRuntime…meID_uint64_struct_ItemID_int16__Ite…Count_int32_struct_ItemID_int32_struct_ItemID_int32__Was…Player_bool_struct_ItemName_string__…rSlot_int32_struct_ItemName_string__…rnID_string_struct_JWT___byte_struct_KillerEntityUniqu…Name_string_struct_LeftInventoryTab_…known_int32_
struct_ImageWidth_uint32…Type_uint32_
继承 Struct。
python
class struct_ImageWidth_uint32__ImageHeight_uint32__ImageData___byte__AnimationType_uint32__FrameCount_float32__ExpressionType_uint32_(_Struct):
ImageWidth: int
ImageHeight: int
ImageData: bytes | None
AnimationType: int
FrameCount: float | FloatBits
ExpressionType: int
def __init__(self, /, *,
ImageWidth: int = ...,
ImageHeight: int = ...,
ImageData: bytes | None = ...,
AnimationType: int = ...,
FrameCount: float | FloatBits = ...,
ExpressionType: int = ...,
) -> None: ...struct_Index_int32__Unkn…nown2_int32_
继承 Struct。
python
class struct_Index_int32__Unknown1_int32__Unknown2_int32_(_Struct):
Index: int
Unknown1: int
Unknown2: int
def __init__(self, /, *,
Index: int = ...,
Unknown1: int = ...,
Unknown2: int = ...,
) -> None: ...struct_Index_int32__Unkn…own4_string_
继承 Struct。
python
class struct_Index_int32__Unknown1_int32__Unknown2_int32__Unknown3_int32__Unknown4_string_(_Struct):
Index: int
Unknown1: int
Unknown2: int
Unknown3: int
Unknown4: str | StringBytes
def __init__(self, /, *,
Index: int = ...,
Unknown1: int = ...,
Unknown2: int = ...,
Unknown3: int = ...,
Unknown4: str | StringBytes = ...,
) -> None: ...struct_Index_uint16__Value_uint16_
继承 Struct。
python
class struct_Index_uint16__Value_uint16_(_Struct):
Index: int
Value: int
def __init__(self, /, *,
Index: int = ...,
Value: int = ...,
) -> None: ...struct_Index_uint32__Value_float32_
继承 Struct。
python
class struct_Index_uint32__Value_float32_(_Struct):
Index: int
Value: float | FloatBits
def __init__(self, /, *,
Index: int = ...,
Value: float | FloatBits = ...,
) -> None: ...struct_Index_uint32__Value_int32_
继承 Struct。
python
class struct_Index_uint32__Value_int32_(_Struct):
Index: int
Value: int
def __init__(self, /, *,
Index: int = ...,
Value: int = ...,
) -> None: ...struct_InputItemID_int32…temID_int32_
继承 Struct。
python
class struct_InputItemID_int32__ReagentItemID_int32__OutputItemID_int32_(_Struct):
InputItemID: int
ReagentItemID: int
OutputItemID: int
def __init__(self, /, *,
InputItemID: int = ...,
ReagentItemID: int = ...,
OutputItemID: int = ...,
) -> None: ...struct_InputPotionID_int…adata_int32_
继承 Struct。
python
class struct_InputPotionID_int32__InputPotionMetadata_int32__ReagentItemID_int32__ReagentItemMetadata_int32__OutputPotionID_int32__OutputPotionMetadata_int32_(_Struct):
InputPotionID: int
InputPotionMetadata: int
ReagentItemID: int
ReagentItemMetadata: int
OutputPotionID: int
OutputPotionMetadata: int
def __init__(self, /, *,
InputPotionID: int = ...,
InputPotionMetadata: int = ...,
ReagentItemID: int = ...,
ReagentItemMetadata: int = ...,
OutputPotionID: int = ...,
OutputPotionMetadata: int = ...,
) -> None: ...struct_Intensity_float32…ction_uint8_
继承 Struct。
python
class struct_Intensity_float32__Duration_float32__Type_uint8__Action_uint8_(_Struct):
Intensity: float | FloatBits
Duration: float | FloatBits
Type: int
Action: int
def __init__(self, /, *,
Intensity: float | FloatBits = ...,
Duration: float | FloatBits = ...,
Type: int = ...,
Action: int = ...,
) -> None: ...struct_InteractedEntityI…olour_uint8_
继承 Struct。
python
class struct_InteractedEntityID_int64__InteractionType_int32__InteractionEntityType_int32__EntityVariant_int32__EntityColour_uint8_(_Struct):
InteractedEntityID: int
InteractionType: int
InteractionEntityType: int
EntityVariant: int
EntityColour: int
def __init__(self, /, *,
InteractedEntityID: int = ...,
InteractionType: int = ...,
InteractionEntityType: int = ...,
EntityVariant: int = ...,
EntityColour: int = ...,
) -> None: ...struct_Item_string__Category_string_
继承 Struct。
python
class struct_Item_string__Category_string_(_Struct):
Item: str | StringBytes
Category: str | StringBytes
def __init__(self, /, *,
Item: str | StringBytes = ...,
Category: str | StringBytes = ...,
) -> None: ...struct_ItemEntityRuntime…meID_uint64_
继承 Struct。
python
class struct_ItemEntityRuntimeID_uint64__TakerEntityRuntimeID_uint64_(_Struct):
ItemEntityRuntimeID: int
TakerEntityRuntimeID: int
def __init__(self, /, *,
ItemEntityRuntimeID: int = ...,
TakerEntityRuntimeID: int = ...,
) -> None: ...struct_ItemID_int16__Ite…Count_int32_
继承 Struct。
python
class struct_ItemID_int16__ItemAux_int32__UseMethod_int32__UseCount_int32_(_Struct):
ItemID: int
ItemAux: int
UseMethod: int
UseCount: int
def __init__(self, /, *,
ItemID: int = ...,
ItemAux: int = ...,
UseMethod: int = ...,
UseCount: int = ...,
) -> None: ...struct_ItemID_int32_
继承 Struct。
python
class struct_ItemID_int32_(_Struct):
ItemID: int
def __init__(self, /, *,
ItemID: int = ...,
) -> None: ...struct_ItemID_int32__Was…Player_bool_
继承 Struct。
python
class struct_ItemID_int32__WasTargetingBarteringPlayer_bool_(_Struct):
ItemID: int
WasTargetingBarteringPlayer: bool
def __init__(self, /, *,
ItemID: int = ...,
WasTargetingBarteringPlayer: bool = ...,
) -> None: ...struct_ItemName_string__…rSlot_int32_
继承 Struct。
python
class struct_ItemName_string__ItemEffects_string__HotBarSlot_int32_(_Struct):
ItemName: str | StringBytes
ItemEffects: str | StringBytes
HotBarSlot: int
def __init__(self, /, *,
ItemName: str | StringBytes = ...,
ItemEffects: str | StringBytes = ...,
HotBarSlot: int = ...,
) -> None: ...struct_ItemName_string__…rnID_string_
继承 Struct。
python
class struct_ItemName_string__PatternID_string_(_Struct):
ItemName: str | StringBytes
PatternID: str | StringBytes
def __init__(self, /, *,
ItemName: str | StringBytes = ...,
PatternID: str | StringBytes = ...,
) -> None: ...struct_JWT___byte_
继承 Struct。
python
class struct_JWT___byte_(_Struct):
JWT: bytes | None
def __init__(self, /, *,
JWT: bytes | None = ...,
) -> None: ...struct_KillerEntityUniqu…Name_string_
继承 Struct。
python
class struct_KillerEntityUniqueID_int64__VictimEntityUniqueID_int64__KillerEntityType_int32__EntityDamageCause_int32__VillagerTradeTier_int32__VillagerDisplayName_string_(_Struct):
KillerEntityUniqueID: int
VictimEntityUniqueID: int
KillerEntityType: int
EntityDamageCause: int
VillagerTradeTier: int
VillagerDisplayName: str | StringBytes
def __init__(self, /, *,
KillerEntityUniqueID: int = ...,
VictimEntityUniqueID: int = ...,
KillerEntityType: int = ...,
EntityDamageCause: int = ...,
VillagerTradeTier: int = ...,
VillagerDisplayName: str | StringBytes = ...,
) -> None: ...struct_LeftInventoryTab_…known_int32_
继承 Struct。
python
class struct_LeftInventoryTab_int32__RightInventoryTab_int32__Filtering_bool__InventoryLayout_int32__CraftingLayout_int32__Unknown_int32_(_Struct):
LeftInventoryTab: int
RightInventoryTab: int
Filtering: bool
InventoryLayout: int
CraftingLayout: int
Unknown: int
def __init__(self, /, *,
LeftInventoryTab: int = ...,
RightInventoryTab: int = ...,
Filtering: bool = ...,
InventoryLayout: int = ...,
CraftingLayout: int = ...,
Unknown: int = ...,
) -> None: ...