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协议模型:S · 5
选择模型查看构造参数和字段,代码块保留完整模型名称。... 表示可省略的字段,省略时使用该类型的零值。
struct_ActionType_int32_struct_ActionType_int32_…queID_int64_struct_ActionType_int32_…sage_string_struct_ActorUniqueID_uin…ueID_uint64_struct_ActorUniqueID_uin…etZ_float64_struct_Address_string__P…dWorld_bool_struct_AgentResult_int32…tput_string_struct_Animation_byte__E…meID_uint64_struct_Animation_string_…Ds___uint64_struct_Animation_string_…Ds___uint64_struct_AnimationType_uint32_struct_ArmourSlot_int32__Damage_int16_struct_AttackerEntityID_…InRaid_bool_struct_AverageFramesPerS…ent_float32_struct_BaseCtrlCMD_int32…tatus_uint8_struct_BehaviourTree_string_struct_Biome_int16__Dime…ndex_uint32_struct_Biome_int16__Weight_uint32_struct_BiomeName_string_…IsRain_bool_struct_BlockInteractionT…temID_int32_
struct_ActionType_int32_
继承 Struct。
python
class struct_ActionType_int32_(_Struct):
ActionType: int
def __init__(self, /, *,
ActionType: int = ...,
) -> None: ...struct_ActionType_int32_…queID_int64_
继承 Struct。
python
class struct_ActionType_int32__EntityRuntimeID_uint64__Data_float32__RowingTime_float32__AttackerEntityUniqueID_int64_(_Struct):
ActionType: int
EntityRuntimeID: int
Data: float | FloatBits
RowingTime: float | FloatBits
AttackerEntityUniqueID: int
def __init__(self, /, *,
ActionType: int = ...,
EntityRuntimeID: int = ...,
Data: float | FloatBits = ...,
RowingTime: float | FloatBits = ...,
AttackerEntityUniqueID: int = ...,
) -> None: ...struct_ActionType_int32_…sage_string_
继承 Struct。
python
class struct_ActionType_int32__Text_string__FadeInDuration_int32__RemainDuration_int32__FadeOutDuration_int32__XUID_string__PlatformOnlineID_string__FilteredMessage_string_(_Struct):
ActionType: int
Text: str | StringBytes
FadeInDuration: int
RemainDuration: int
FadeOutDuration: int
XUID: str | StringBytes
PlatformOnlineID: str | StringBytes
FilteredMessage: str | StringBytes
def __init__(self, /, *,
ActionType: int = ...,
Text: str | StringBytes = ...,
FadeInDuration: int = ...,
RemainDuration: int = ...,
FadeOutDuration: int = ...,
XUID: str | StringBytes = ...,
PlatformOnlineID: str | StringBytes = ...,
FilteredMessage: str | StringBytes = ...,
) -> None: ...struct_ActorUniqueID_uin…ueID_uint64_
继承 Struct。
python
class struct_ActorUniqueID_uint64__BindActorUniqueID_uint64_(_Struct):
ActorUniqueID: int
BindActorUniqueID: int
def __init__(self, /, *,
ActorUniqueID: int = ...,
BindActorUniqueID: int = ...,
) -> None: ...struct_ActorUniqueID_uin…etZ_float64_
继承 Struct。
python
class struct_ActorUniqueID_uint64__OffsetX_float64__OffsetY_float64__OffsetZ_float64_(_Struct):
ActorUniqueID: int
OffsetX: float | FloatBits
OffsetY: float | FloatBits
OffsetZ: float | FloatBits
def __init__(self, /, *,
ActorUniqueID: int = ...,
OffsetX: float | FloatBits = ...,
OffsetY: float | FloatBits = ...,
OffsetZ: float | FloatBits = ...,
) -> None: ...struct_Address_string__P…dWorld_bool_
继承 Struct。
python
class struct_Address_string__Port_uint16__ReloadWorld_bool_(_Struct):
Address: str | StringBytes
Port: int
ReloadWorld: bool
def __init__(self, /, *,
Address: str | StringBytes = ...,
Port: int = ...,
ReloadWorld: bool = ...,
) -> None: ...struct_AgentResult_int32…tput_string_
继承 Struct。
python
class struct_AgentResult_int32__DataValue_int32__Command_string__DataKey_string__Output_string_(_Struct):
AgentResult: int
DataValue: int
Command: str | StringBytes
DataKey: str | StringBytes
Output: str | StringBytes
def __init__(self, /, *,
AgentResult: int = ...,
DataValue: int = ...,
Command: str | StringBytes = ...,
DataKey: str | StringBytes = ...,
Output: str | StringBytes = ...,
) -> None: ...struct_Animation_byte__E…meID_uint64_
继承 Struct。
python
class struct_Animation_byte__EntityRuntimeID_uint64_(_Struct):
Animation: int
EntityRuntimeID: int
def __init__(self, /, *,
Animation: int = ...,
EntityRuntimeID: int = ...,
) -> None: ...struct_Animation_string_…Ds___uint64_
继承 Struct。
python
class struct_Animation_string__NextState_string__StopCondition_string__StopConditionVersion_int32__Controller_string__BlendOutTime_float32__EntityRuntimeIDs___uint64_(_Struct):
Animation: str | StringBytes
NextState: str | StringBytes
StopCondition: str | StringBytes
StopConditionVersion: int
Controller: str | StringBytes
BlendOutTime: float | FloatBits
EntityRuntimeIDs: list[int] | tuple[int, ...] | None
def __init__(self, /, *,
Animation: str | StringBytes = ...,
NextState: str | StringBytes = ...,
StopCondition: str | StringBytes = ...,
StopConditionVersion: int = ...,
Controller: str | StringBytes = ...,
BlendOutTime: float | FloatBits = ...,
EntityRuntimeIDs: list[int] | tuple[int, ...] | None = ...,
) -> None: ...struct_Animation_string_…Ds___uint64_
继承 Struct。
python
class struct_Animation_string__NextState_string__StopExpression_string__StopExpressionVersion_int32__Controller_string__BlendOutTime_float32__RuntimeEntityIDs___uint64_(_Struct):
Animation: str | StringBytes
NextState: str | StringBytes
StopExpression: str | StringBytes
StopExpressionVersion: int
Controller: str | StringBytes
BlendOutTime: float | FloatBits
RuntimeEntityIDs: list[int] | tuple[int, ...] | None
def __init__(self, /, *,
Animation: str | StringBytes = ...,
NextState: str | StringBytes = ...,
StopExpression: str | StringBytes = ...,
StopExpressionVersion: int = ...,
Controller: str | StringBytes = ...,
BlendOutTime: float | FloatBits = ...,
RuntimeEntityIDs: list[int] | tuple[int, ...] | None = ...,
) -> None: ...struct_AnimationType_uint32_
继承 Struct。
python
class struct_AnimationType_uint32_(_Struct):
AnimationType: int
def __init__(self, /, *,
AnimationType: int = ...,
) -> None: ...struct_ArmourSlot_int32__Damage_int16_
继承 Struct。
python
class struct_ArmourSlot_int32__Damage_int16_(_Struct):
ArmourSlot: int
Damage: int
def __init__(self, /, *,
ArmourSlot: int = ...,
Damage: int = ...,
) -> None: ...struct_AttackerEntityID_…InRaid_bool_
继承 Struct。
python
class struct_AttackerEntityID_int32__AttackerVariant_int32__EntityDamageCause_int32__InRaid_bool_(_Struct):
AttackerEntityID: int
AttackerVariant: int
EntityDamageCause: int
InRaid: bool
def __init__(self, /, *,
AttackerEntityID: int = ...,
AttackerVariant: int = ...,
EntityDamageCause: int = ...,
InRaid: bool = ...,
) -> None: ...struct_AverageFramesPerS…ent_float32_
继承 Struct。
python
class struct_AverageFramesPerSecond_float32__AverageServerSimTickTime_float32__AverageClientSimTickTime_float32__AverageBeginFrameTime_float32__AverageInputTime_float32__AverageRenderTime_float32__AverageEndFrameTime_float32__AverageRemainderTimePercent_float32__AverageUnaccountedTimePercent_float32_(_Struct):
AverageFramesPerSecond: float | FloatBits
AverageServerSimTickTime: float | FloatBits
AverageClientSimTickTime: float | FloatBits
AverageBeginFrameTime: float | FloatBits
AverageInputTime: float | FloatBits
AverageRenderTime: float | FloatBits
AverageEndFrameTime: float | FloatBits
AverageRemainderTimePercent: float | FloatBits
AverageUnaccountedTimePercent: float | FloatBits
def __init__(self, /, *,
AverageFramesPerSecond: float | FloatBits = ...,
AverageServerSimTickTime: float | FloatBits = ...,
AverageClientSimTickTime: float | FloatBits = ...,
AverageBeginFrameTime: float | FloatBits = ...,
AverageInputTime: float | FloatBits = ...,
AverageRenderTime: float | FloatBits = ...,
AverageEndFrameTime: float | FloatBits = ...,
AverageRemainderTimePercent: float | FloatBits = ...,
AverageUnaccountedTimePercent: float | FloatBits = ...,
) -> None: ...struct_BaseCtrlCMD_int32…tatus_uint8_
继承 Struct。
python
class struct_BaseCtrlCMD_int32__Unknown_uint16__Status_uint8_(_Struct):
BaseCtrlCMD: int
Unknown: int
Status: int
def __init__(self, /, *,
BaseCtrlCMD: int = ...,
Unknown: int = ...,
Status: int = ...,
) -> None: ...struct_BehaviourTree_string_
继承 Struct。
python
class struct_BehaviourTree_string_(_Struct):
BehaviourTree: str | StringBytes
def __init__(self, /, *,
BehaviourTree: str | StringBytes = ...,
) -> None: ...struct_Biome_int16__Dime…ndex_uint32_
继承 Struct。
python
class struct_Biome_int16__Dimension_int16__TargetBiomes___int16__Amount_float32__NoiseFrequencyScale_float32__ReplacementIndex_uint32_(_Struct):
Biome: int
Dimension: int
TargetBiomes: list[int] | tuple[int, ...] | None
Amount: float | FloatBits
NoiseFrequencyScale: float | FloatBits
ReplacementIndex: int
def __init__(self, /, *,
Biome: int = ...,
Dimension: int = ...,
TargetBiomes: list[int] | tuple[int, ...] | None = ...,
Amount: float | FloatBits = ...,
NoiseFrequencyScale: float | FloatBits = ...,
ReplacementIndex: int = ...,
) -> None: ...struct_Biome_int16__Weight_uint32_
继承 Struct。
python
class struct_Biome_int16__Weight_uint32_(_Struct):
Biome: int
Weight: int
def __init__(self, /, *,
Biome: int = ...,
Weight: int = ...,
) -> None: ...struct_BiomeName_string_…IsRain_bool_
继承 Struct。
python
class struct_BiomeName_string__SnowAccumulationMin_float32__SnowAccumulationMax_float32__Temperature_float32__Downfall_float32__IsRain_bool_(_Struct):
BiomeName: str | StringBytes
SnowAccumulationMin: float | FloatBits
SnowAccumulationMax: float | FloatBits
Temperature: float | FloatBits
Downfall: float | FloatBits
IsRain: bool
def __init__(self, /, *,
BiomeName: str | StringBytes = ...,
SnowAccumulationMin: float | FloatBits = ...,
SnowAccumulationMax: float | FloatBits = ...,
Temperature: float | FloatBits = ...,
Downfall: float | FloatBits = ...,
IsRain: bool = ...,
) -> None: ...struct_BlockInteractionT…temID_int32_
继承 Struct。
python
class struct_BlockInteractionType_int32__ItemID_int32_(_Struct):
BlockInteractionType: int
ItemID: int
def __init__(self, /, *,
BlockInteractionType: int = ...,
ItemID: int = ...,
) -> None: ...