外观
协议模型:S · 6
选择模型查看构造参数和字段,代码块保留完整模型名称。... 表示可省略的字段,省略时使用该类型的零值。
struct_BossEntityUniqueI…rlay_uint32_struct_BossEntityUniqueI…yType_int32_struct_BroadcastAction_b…_string_any_struct_ButtonName_string…kURI_string_struct_CameraEntityUniqu…queID_int64_struct_Category_string__Duration_int32_struct_Cause_int32__Dama…Slots_int64_struct_Cause_string__Messages___string_struct_ChunkRadius_int32_struct_ChunkRadius_int32…adius_uint8_struct_ClayMaterial_uint…Forest_bool_struct_ClientProtocol_int32_struct_ClientProtocol_in…uest___byte_struct_Colour_uint32__Po…Level_int32_struct_CommandLine_strin…Output_bool_struct_CompressionThresh…lar_float32_struct_ConnectionRequest___byte_struct_ContainerID_byte__Slots___byte_struct_ControlScheme_byte_struct_CopperBlockID_int32_
struct_BossEntityUniqueI…rlay_uint32_
继承 Struct。
python
class struct_BossEntityUniqueID_int64__EventType_uint32__PlayerUniqueID_int64__BossBarTitle_string__FilteredBossBarTitle_string__HealthPercentage_float32__ScreenDarkening_uint16__Colour_uint32__Overlay_uint32_(_Struct):
BossEntityUniqueID: int
EventType: int
PlayerUniqueID: int
BossBarTitle: str | StringBytes
FilteredBossBarTitle: str | StringBytes
HealthPercentage: float | FloatBits
ScreenDarkening: int
Colour: int
Overlay: int
def __init__(self, /, *,
BossEntityUniqueID: int = ...,
EventType: int = ...,
PlayerUniqueID: int = ...,
BossBarTitle: str | StringBytes = ...,
FilteredBossBarTitle: str | StringBytes = ...,
HealthPercentage: float | FloatBits = ...,
ScreenDarkening: int = ...,
Colour: int = ...,
Overlay: int = ...,
) -> None: ...struct_BossEntityUniqueI…yType_int32_
继承 Struct。
python
class struct_BossEntityUniqueID_int64__PlayerPartySize_int32__InteractionEntityType_int32_(_Struct):
BossEntityUniqueID: int
PlayerPartySize: int
InteractionEntityType: int
def __init__(self, /, *,
BossEntityUniqueID: int = ...,
PlayerPartySize: int = ...,
InteractionEntityType: int = ...,
) -> None: ...struct_BroadcastAction_b…_string_any_
继承 Struct。
python
class struct_BroadcastAction_byte__TrackingID_int32__Payload_map_string_any_(_Struct):
BroadcastAction: int
TrackingID: int
Payload: dict[str | StringBytes, DynamicValue | UnionValue | _Struct | None] | None
def __init__(self, /, *,
BroadcastAction: int = ...,
TrackingID: int = ...,
Payload: dict[str | StringBytes, DynamicValue | UnionValue | _Struct | None] | None = ...,
) -> None: ...struct_ButtonName_string…kURI_string_
继承 Struct。
python
class struct_ButtonName_string__LinkURI_string_(_Struct):
ButtonName: str | StringBytes
LinkURI: str | StringBytes
def __init__(self, /, *,
ButtonName: str | StringBytes = ...,
LinkURI: str | StringBytes = ...,
) -> None: ...struct_CameraEntityUniqu…queID_int64_
继承 Struct。
python
class struct_CameraEntityUniqueID_int64__TargetPlayerUniqueID_int64_(_Struct):
CameraEntityUniqueID: int
TargetPlayerUniqueID: int
def __init__(self, /, *,
CameraEntityUniqueID: int = ...,
TargetPlayerUniqueID: int = ...,
) -> None: ...struct_Category_string__Duration_int32_
继承 Struct。
python
class struct_Category_string__Duration_int32_(_Struct):
Category: str | StringBytes
Duration: int
def __init__(self, /, *,
Category: str | StringBytes = ...,
Duration: int = ...,
) -> None: ...struct_Cause_int32__Dama…Slots_int64_
继承 Struct。
python
class struct_Cause_int32__Damage_int32__ArmourSlots_int64_(_Struct):
Cause: int
Damage: int
ArmourSlots: int
def __init__(self, /, *,
Cause: int = ...,
Damage: int = ...,
ArmourSlots: int = ...,
) -> None: ...struct_Cause_string__Messages___string_
继承 Struct。
python
class struct_Cause_string__Messages___string_(_Struct):
Cause: str | StringBytes
Messages: list[str | StringBytes] | tuple[str | StringBytes, ...] | None
def __init__(self, /, *,
Cause: str | StringBytes = ...,
Messages: list[str | StringBytes] | tuple[str | StringBytes, ...] | None = ...,
) -> None: ...struct_ChunkRadius_int32_
继承 Struct。
python
class struct_ChunkRadius_int32_(_Struct):
ChunkRadius: int
def __init__(self, /, *,
ChunkRadius: int = ...,
) -> None: ...struct_ChunkRadius_int32…adius_uint8_
继承 Struct。
python
class struct_ChunkRadius_int32__MaxChunkRadius_uint8_(_Struct):
ChunkRadius: int
MaxChunkRadius: int
def __init__(self, /, *,
ChunkRadius: int = ...,
MaxChunkRadius: int = ...,
) -> None: ...struct_ClayMaterial_uint…Forest_bool_
继承 Struct。
python
class struct_ClayMaterial_uint32__HardClayMaterial_uint32__BrycePillars_bool__HasForest_bool_(_Struct):
ClayMaterial: int
HardClayMaterial: int
BrycePillars: bool
HasForest: bool
def __init__(self, /, *,
ClayMaterial: int = ...,
HardClayMaterial: int = ...,
BrycePillars: bool = ...,
HasForest: bool = ...,
) -> None: ...struct_ClientProtocol_int32_
继承 Struct。
python
class struct_ClientProtocol_int32_(_Struct):
ClientProtocol: int
def __init__(self, /, *,
ClientProtocol: int = ...,
) -> None: ...struct_ClientProtocol_in…uest___byte_
继承 Struct。
python
class struct_ClientProtocol_int32__ConnectionRequest___byte_(_Struct):
ClientProtocol: int
ConnectionRequest: bytes | None
def __init__(self, /, *,
ClientProtocol: int = ...,
ConnectionRequest: bytes | None = ...,
) -> None: ...struct_Colour_uint32__Po…Level_int32_
继承 Struct。
python
class struct_Colour_uint32__PotionID_int32__FillLevel_int32_(_Struct):
Colour: int
PotionID: int
FillLevel: int
def __init__(self, /, *,
Colour: int = ...,
PotionID: int = ...,
FillLevel: int = ...,
) -> None: ...struct_CommandLine_strin…Output_bool_
继承 Struct。
python
class struct_CommandLine_string__SuppressOutput_bool_(_Struct):
CommandLine: str | StringBytes
SuppressOutput: bool
def __init__(self, /, *,
CommandLine: str | StringBytes = ...,
SuppressOutput: bool = ...,
) -> None: ...struct_CompressionThresh…lar_float32_
继承 Struct。
python
class struct_CompressionThreshold_uint16__CompressionAlgorithm_uint16__ClientThrottle_bool__ClientThrottleThreshold_uint8__ClientThrottleScalar_float32_(_Struct):
CompressionThreshold: int
CompressionAlgorithm: int
ClientThrottle: bool
ClientThrottleThreshold: int
ClientThrottleScalar: float | FloatBits
def __init__(self, /, *,
CompressionThreshold: int = ...,
CompressionAlgorithm: int = ...,
ClientThrottle: bool = ...,
ClientThrottleThreshold: int = ...,
ClientThrottleScalar: float | FloatBits = ...,
) -> None: ...struct_ConnectionRequest___byte_
继承 Struct。
python
class struct_ConnectionRequest___byte_(_Struct):
ConnectionRequest: bytes | None
def __init__(self, /, *,
ConnectionRequest: bytes | None = ...,
) -> None: ...struct_ContainerID_byte__Slots___byte_
继承 Struct。
python
class struct_ContainerID_byte__Slots___byte_(_Struct):
ContainerID: int
Slots: bytes | None
def __init__(self, /, *,
ContainerID: int = ...,
Slots: bytes | None = ...,
) -> None: ...struct_ControlScheme_byte_
继承 Struct。
python
class struct_ControlScheme_byte_(_Struct):
ControlScheme: int
def __init__(self, /, *,
ControlScheme: int = ...,
) -> None: ...struct_CopperBlockID_int32_
继承 Struct。
python
class struct_CopperBlockID_int32_(_Struct):
CopperBlockID: int
def __init__(self, /, *,
CopperBlockID: int = ...,
) -> None: ...