外观
协议模型:U · 1
选择模型查看构造参数和字段,代码块保留完整模型名称。... 表示可省略的字段,省略时使用该类型的零值。
UnknownUnlockedRecipesUpdateAbilitiesUpdateAdventureSettingsUpdateAttributesUpdateBiomeUpdateBlockUpdateBlockSyncedUpdateClientInputLocksUpdateClientOptionsUpdateEquipUpdatePlayerGameTypeUpdateSoftEnumUpdateSubChunkBlocksUpdateTradeUseItemOnEntityTransactionDataUseItemTransactionDataUUID_UUID__RecipeNetworkID_uint32_UUID__RequestID_string__…queID_int64_
Unknown
继承 Struct。
python
class Unknown(_Struct):
PacketID: int
Payload: bytes | None
def __init__(self, /, *,
PacketID: int = ...,
Payload: bytes | None = ...,
) -> None: ...UnlockedRecipes
继承 Packet。
python
class UnlockedRecipes(_Packet):
packet_id: ClassVar[int] = 199
packet_name: ClassVar[str] = 'UnlockedRecipes'
UnlockType: int
Recipes: list[str | StringBytes] | tuple[str | StringBytes, ...] | None
def __init__(self, /, *,
UnlockType: int = ...,
Recipes: list[str | StringBytes] | tuple[str | StringBytes, ...] | None = ...,
) -> None: ...UpdateAbilities
继承 Packet。
python
class UpdateAbilities(_Packet):
packet_id: ClassVar[int] = 187
packet_name: ClassVar[str] = 'UpdateAbilities'
AbilityData: AbilityData
Unknown1: int
Unknown2: int
def __init__(self, /, *,
AbilityData: AbilityData = ...,
Unknown1: int = ...,
Unknown2: int = ...,
) -> None: ...相关字段类型:AbilityData。
UpdateAdventureSettings
继承 Packet。
python
class UpdateAdventureSettings(_Packet):
packet_id: ClassVar[int] = 188
packet_name: ClassVar[str] = 'UpdateAdventureSettings'
NoPvM: bool
NoMvP: bool
ImmutableWorld: bool
ShowNameTags: bool
AutoJump: bool
def __init__(self, /, *,
NoPvM: bool = ...,
NoMvP: bool = ...,
ImmutableWorld: bool = ...,
ShowNameTags: bool = ...,
AutoJump: bool = ...,
) -> None: ...UpdateAttributes
继承 Packet。
python
class UpdateAttributes(_Packet):
packet_id: ClassVar[int] = 29
packet_name: ClassVar[str] = 'UpdateAttributes'
EntityRuntimeID: int
Attributes: list[Attribute] | tuple[Attribute, ...] | None
Tick: int
def __init__(self, /, *,
EntityRuntimeID: int = ...,
Attributes: list[Attribute] | tuple[Attribute, ...] | None = ...,
Tick: int = ...,
) -> None: ...相关字段类型:Attribute。
UpdateBiome
继承 Packet。
python
class UpdateBiome(_Packet):
packet_id: ClassVar[int] = 235
packet_name: ClassVar[str] = 'UpdateBiome'
Pos: list[int] | tuple[int, ...]
BiomeData: list[NeteaseBiomeData] | tuple[NeteaseBiomeData, ...] | None
def __init__(self, /, *,
Pos: list[int] | tuple[int, ...] = ...,
BiomeData: list[NeteaseBiomeData] | tuple[NeteaseBiomeData, ...] | None = ...,
) -> None: ...相关字段类型:NeteaseBiomeData。
UpdateBlock
继承 Packet。
python
class UpdateBlock(_Packet):
packet_id: ClassVar[int] = 21
packet_name: ClassVar[str] = 'UpdateBlock'
Position: list[int] | tuple[int, ...]
NewBlockRuntimeID: int
Flags: int
Layer: int
def __init__(self, /, *,
Position: list[int] | tuple[int, ...] = ...,
NewBlockRuntimeID: int = ...,
Flags: int = ...,
Layer: int = ...,
) -> None: ...UpdateBlockSynced
继承 Packet。
python
class UpdateBlockSynced(_Packet):
packet_id: ClassVar[int] = 110
packet_name: ClassVar[str] = 'UpdateBlockSynced'
Position: list[int] | tuple[int, ...]
NewBlockRuntimeID: int
Flags: int
Layer: int
EntityUniqueID: int
TransitionType: int
def __init__(self, /, *,
Position: list[int] | tuple[int, ...] = ...,
NewBlockRuntimeID: int = ...,
Flags: int = ...,
Layer: int = ...,
EntityUniqueID: int = ...,
TransitionType: int = ...,
) -> None: ...UpdateClientInputLocks
继承 Packet。
python
class UpdateClientInputLocks(_Packet):
packet_id: ClassVar[int] = 196
packet_name: ClassVar[str] = 'UpdateClientInputLocks'
Locks: int
Position: list[float | FloatBits] | tuple[float | FloatBits, ...]
def __init__(self, /, *,
Locks: int = ...,
Position: list[float | FloatBits] | tuple[float | FloatBits, ...] = ...,
) -> None: ...UpdateClientOptions
继承 Packet。
python
class UpdateClientOptions(_Packet):
packet_id: ClassVar[int] = 323
packet_name: ClassVar[str] = 'UpdateClientOptions'
GraphicsMode: OptionalValue[int]
def __init__(self, /, *,
GraphicsMode: OptionalValue[int] = ...,
) -> None: ...UpdateEquip
继承 Packet。
python
class UpdateEquip(_Packet):
packet_id: ClassVar[int] = 81
packet_name: ClassVar[str] = 'UpdateEquip'
WindowID: int
WindowType: int
Size: int
EntityUniqueID: int
SerialisedInventoryData: bytes | None
def __init__(self, /, *,
WindowID: int = ...,
WindowType: int = ...,
Size: int = ...,
EntityUniqueID: int = ...,
SerialisedInventoryData: bytes | None = ...,
) -> None: ...UpdatePlayerGameType
继承 Packet。
python
class UpdatePlayerGameType(_Packet):
packet_id: ClassVar[int] = 151
packet_name: ClassVar[str] = 'UpdatePlayerGameType'
GameType: int
PlayerUniqueID: int
Tick: int
def __init__(self, /, *,
GameType: int = ...,
PlayerUniqueID: int = ...,
Tick: int = ...,
) -> None: ...UpdateSoftEnum
继承 Packet。
python
class UpdateSoftEnum(_Packet):
packet_id: ClassVar[int] = 114
packet_name: ClassVar[str] = 'UpdateSoftEnum'
EnumType: str | StringBytes
Options: list[str | StringBytes] | tuple[str | StringBytes, ...] | None
ActionType: int
def __init__(self, /, *,
EnumType: str | StringBytes = ...,
Options: list[str | StringBytes] | tuple[str | StringBytes, ...] | None = ...,
ActionType: int = ...,
) -> None: ...UpdateSubChunkBlocks
继承 Packet。
python
class UpdateSubChunkBlocks(_Packet):
packet_id: ClassVar[int] = 172
packet_name: ClassVar[str] = 'UpdateSubChunkBlocks'
Position: list[int] | tuple[int, ...]
Blocks: list[BlockChangeEntry] | tuple[BlockChangeEntry, ...] | None
Extra: list[BlockChangeEntry] | tuple[BlockChangeEntry, ...] | None
def __init__(self, /, *,
Position: list[int] | tuple[int, ...] = ...,
Blocks: list[BlockChangeEntry] | tuple[BlockChangeEntry, ...] | None = ...,
Extra: list[BlockChangeEntry] | tuple[BlockChangeEntry, ...] | None = ...,
) -> None: ...相关字段类型:BlockChangeEntry。
UpdateTrade
继承 Packet。
python
class UpdateTrade(_Packet):
packet_id: ClassVar[int] = 80
packet_name: ClassVar[str] = 'UpdateTrade'
WindowID: int
WindowType: int
Size: int
TradeTier: int
VillagerUniqueID: int
EntityUniqueID: int
DisplayName: str | StringBytes
NewTradeUI: bool
DemandBasedPrices: bool
SerialisedOffers: bytes | None
def __init__(self, /, *,
WindowID: int = ...,
WindowType: int = ...,
Size: int = ...,
TradeTier: int = ...,
VillagerUniqueID: int = ...,
EntityUniqueID: int = ...,
DisplayName: str | StringBytes = ...,
NewTradeUI: bool = ...,
DemandBasedPrices: bool = ...,
SerialisedOffers: bytes | None = ...,
) -> None: ...UseItemOnEntityTransactionData
继承 Struct。
python
class UseItemOnEntityTransactionData(_Struct):
TargetEntityRuntimeID: int
ActionType: int
HotBarSlot: int
HeldItem: ItemInstance
Position: list[float | FloatBits] | tuple[float | FloatBits, ...]
ClickedPosition: list[float | FloatBits] | tuple[float | FloatBits, ...]
def __init__(self, /, *,
TargetEntityRuntimeID: int = ...,
ActionType: int = ...,
HotBarSlot: int = ...,
HeldItem: ItemInstance = ...,
Position: list[float | FloatBits] | tuple[float | FloatBits, ...] = ...,
ClickedPosition: list[float | FloatBits] | tuple[float | FloatBits, ...] = ...,
) -> None: ...相关字段类型:ItemInstance。
UseItemTransactionData
继承 Struct。
python
class UseItemTransactionData(_Struct):
LegacyRequestID: int
LegacySetItemSlots: list[LegacySetItemSlot] | tuple[LegacySetItemSlot, ...] | None
Actions: list[InventoryAction] | tuple[InventoryAction, ...] | None
ActionType: int
TriggerType: int
BlockPosition: list[int] | tuple[int, ...]
BlockFace: int
HotBarSlot: int
HeldItem: ItemInstance
Position: list[float | FloatBits] | tuple[float | FloatBits, ...]
ClickedPosition: list[float | FloatBits] | tuple[float | FloatBits, ...]
BlockRuntimeID: int
ClientPrediction: int
def __init__(self, /, *,
LegacyRequestID: int = ...,
LegacySetItemSlots: list[LegacySetItemSlot] | tuple[LegacySetItemSlot, ...] | None = ...,
Actions: list[InventoryAction] | tuple[InventoryAction, ...] | None = ...,
ActionType: int = ...,
TriggerType: int = ...,
BlockPosition: list[int] | tuple[int, ...] = ...,
BlockFace: int = ...,
HotBarSlot: int = ...,
HeldItem: ItemInstance = ...,
Position: list[float | FloatBits] | tuple[float | FloatBits, ...] = ...,
ClickedPosition: list[float | FloatBits] | tuple[float | FloatBits, ...] = ...,
BlockRuntimeID: int = ...,
ClientPrediction: int = ...,
) -> None: ...相关字段类型:InventoryAction、ItemInstance、LegacySetItemSlot。
UUID_
继承 Struct。
python
class UUID_(_Struct):
PlayerRuntimeID: int
EmotePieces: list[bytes] | tuple[bytes, ...] | None
def __init__(self, /, *,
PlayerRuntimeID: int = ...,
EmotePieces: list[bytes] | tuple[bytes, ...] | None = ...,
) -> None: ...UUID__RecipeNetworkID_uint32_
继承 Struct。
python
class UUID__RecipeNetworkID_uint32_(_Struct):
UUID: bytes
RecipeNetworkID: int
def __init__(self, /, *,
UUID: bytes = ...,
RecipeNetworkID: int = ...,
) -> None: ...UUID__RequestID_string__…queID_int64_
继承 Struct。
python
class UUID__RequestID_string__PlayerUniqueID_int64_(_Struct):
Origin: int
UUID: bytes
RequestID: str | StringBytes
PlayerUniqueID: int
def __init__(self, /, *,
Origin: int = ...,
UUID: bytes = ...,
RequestID: str | StringBytes = ...,
PlayerUniqueID: int = ...,
) -> None: ...