外观
协议模型:E · 2
选择模型查看构造参数和字段,代码块保留完整模型名称。... 表示可省略的字段,省略时使用该类型的零值。
EntityPhysxShapes_EntityPropertiesEntityProperties__Tick_uint64_EventEvent_ExperimentDataExtractHoneyEvent
EntityPhysxShapes_
继承 Struct。
python
class EntityPhysxShapes_(_Struct):
EntityUniqueID: int
EntityRuntimeID: int
EntityType: str | StringBytes
Position: list[float | FloatBits] | tuple[float | FloatBits, ...]
Velocity: list[float | FloatBits] | tuple[float | FloatBits, ...]
Pitch: float | FloatBits
Yaw: float | FloatBits
HeadYaw: float | FloatBits
BodyYaw: float | FloatBits
Attributes: list[AttributeValue] | tuple[AttributeValue, ...] | None
EntityMetadata: dict[int, DynamicValue | UnionValue | _Struct | None] | None
EntityProperties: EntityProperties
EntityLinks: list[EntityLink] | tuple[EntityLink, ...] | None
Unknown1: str | StringBytes
Unknown2: str | StringBytes
Unknown3: str | StringBytes
Unknown4: bool
Unknown5: bool
Unknown6: bool
Unknown7: bool
Unknown8: bool
EntityPhysxShapes: list[EntityPhysxShapes] | tuple[EntityPhysxShapes, ...] | None
def __init__(self, /, *,
EntityUniqueID: int = ...,
EntityRuntimeID: int = ...,
EntityType: str | StringBytes = ...,
Position: list[float | FloatBits] | tuple[float | FloatBits, ...] = ...,
Velocity: list[float | FloatBits] | tuple[float | FloatBits, ...] = ...,
Pitch: float | FloatBits = ...,
Yaw: float | FloatBits = ...,
HeadYaw: float | FloatBits = ...,
BodyYaw: float | FloatBits = ...,
Attributes: list[AttributeValue] | tuple[AttributeValue, ...] | None = ...,
EntityMetadata: dict[int, DynamicValue | UnionValue | _Struct | None] | None = ...,
EntityProperties: EntityProperties = ...,
EntityLinks: list[EntityLink] | tuple[EntityLink, ...] | None = ...,
Unknown1: str | StringBytes = ...,
Unknown2: str | StringBytes = ...,
Unknown3: str | StringBytes = ...,
Unknown4: bool = ...,
Unknown5: bool = ...,
Unknown6: bool = ...,
Unknown7: bool = ...,
Unknown8: bool = ...,
EntityPhysxShapes: list[EntityPhysxShapes] | tuple[EntityPhysxShapes, ...] | None = ...,
) -> None: ...相关字段类型:AttributeValue、EntityLink、EntityPhysxShapes、EntityProperties。
EntityProperties
继承 Struct。
python
class EntityProperties(_Struct):
IntegerProperties: list[IntegerEntityProperty] | tuple[IntegerEntityProperty, ...] | None
FloatProperties: list[FloatEntityProperty] | tuple[FloatEntityProperty, ...] | None
def __init__(self, /, *,
IntegerProperties: list[IntegerEntityProperty] | tuple[IntegerEntityProperty, ...] | None = ...,
FloatProperties: list[FloatEntityProperty] | tuple[FloatEntityProperty, ...] | None = ...,
) -> None: ...相关字段类型:FloatEntityProperty、IntegerEntityProperty。
EntityProperties__Tick_uint64_
继承 Struct。
python
class EntityProperties__Tick_uint64_(_Struct):
EntityRuntimeID: int
EntityMetadata: dict[int, DynamicValue | UnionValue | _Struct | None] | None
EntityProperties: EntityProperties
Tick: int
def __init__(self, /, *,
EntityRuntimeID: int = ...,
EntityMetadata: dict[int, DynamicValue | UnionValue | _Struct | None] | None = ...,
EntityProperties: EntityProperties = ...,
Tick: int = ...,
) -> None: ...相关字段类型:EntityProperties。
Event
继承 Packet。
python
class Event(_Packet):
packet_id: ClassVar[int] = 65
packet_name: ClassVar[str] = 'Event'
EntityRuntimeID: int
UsePlayerID: int
Event: UnionValue | DynamicValue | AchievementAwardedEvent | AgentCommandEvent | AgentCreatedEvent | BellUsedEvent | BossKilledEvent | CarefulRestorationEvent | CauldronInteractEvent | CauldronUsedEvent | CodeBuilderRuntimeActionEvent | CodeBuilderScoreboardEvent | ComposterInteractEvent | EntityDefinitionTriggerEvent | EntityInteractEvent | ExtractHoneyEvent | FishBucketedEvent | ItemUsedEvent | MobBornEvent | MobKilledEvent | MovementAnomalyEvent | MovementCorrectedEvent | PatternRemovedEvent | PetDiedEvent | PiglinBarterEvent | PlayerDiedEvent | PortalBuiltEvent | PortalUsedEvent | RaidUpdateEvent | SlashCommandExecutedEvent | SneakCloseToSculkSensorEvent | StriderRiddenInLavaInOverworldEvent | TargetBlockHitEvent | WaxedOrUnwaxedCopperEvent | None
def __init__(self, /, *,
EntityRuntimeID: int = ...,
UsePlayerID: int = ...,
Event: UnionValue | DynamicValue | AchievementAwardedEvent | AgentCommandEvent | AgentCreatedEvent | BellUsedEvent | BossKilledEvent | CarefulRestorationEvent | CauldronInteractEvent | CauldronUsedEvent | CodeBuilderRuntimeActionEvent | CodeBuilderScoreboardEvent | ComposterInteractEvent | EntityDefinitionTriggerEvent | EntityInteractEvent | ExtractHoneyEvent | FishBucketedEvent | ItemUsedEvent | MobBornEvent | MobKilledEvent | MovementAnomalyEvent | MovementCorrectedEvent | PatternRemovedEvent | PetDiedEvent | PiglinBarterEvent | PlayerDiedEvent | PortalBuiltEvent | PortalUsedEvent | RaidUpdateEvent | SlashCommandExecutedEvent | SneakCloseToSculkSensorEvent | StriderRiddenInLavaInOverworldEvent | TargetBlockHitEvent | WaxedOrUnwaxedCopperEvent | None = ...,
) -> None: ...相关字段类型:AchievementAwardedEvent、AgentCommandEvent、AgentCreatedEvent、BellUsedEvent、BossKilledEvent、CarefulRestorationEvent、CauldronInteractEvent、CauldronUsedEvent、CodeBuilderRuntimeActionEvent、CodeBuilderScoreboardEvent、ComposterInteractEvent、EntityDefinitionTriggerEvent、EntityInteractEvent、ExtractHoneyEvent、FishBucketedEvent、ItemUsedEvent、MobBornEvent、MobKilledEvent、MovementAnomalyEvent、MovementCorrectedEvent、PatternRemovedEvent、PetDiedEvent、PiglinBarterEvent、PlayerDiedEvent、PortalBuiltEvent、PortalUsedEvent、RaidUpdateEvent、SlashCommandExecutedEvent、SneakCloseToSculkSensorEvent、StriderRiddenInLavaInOverworldEvent、TargetBlockHitEvent、WaxedOrUnwaxedCopperEvent。
Event_
继承 Struct。
python
class Event_(_Struct):
EntityRuntimeID: int
UsePlayerID: int
Event: UnionValue | DynamicValue | AchievementAwardedEvent | AgentCommandEvent | AgentCreatedEvent | BellUsedEvent | BossKilledEvent | CarefulRestorationEvent | CauldronInteractEvent | CauldronUsedEvent | CodeBuilderRuntimeActionEvent | CodeBuilderScoreboardEvent | ComposterInteractEvent | EntityDefinitionTriggerEvent | EntityInteractEvent | ExtractHoneyEvent | FishBucketedEvent | ItemUsedEvent | MobBornEvent | MobKilledEvent | MovementAnomalyEvent | MovementCorrectedEvent | PatternRemovedEvent | PetDiedEvent | PiglinBarterEvent | PlayerDiedEvent | PortalBuiltEvent | PortalUsedEvent | RaidUpdateEvent | SlashCommandExecutedEvent | SneakCloseToSculkSensorEvent | StriderRiddenInLavaInOverworldEvent | TargetBlockHitEvent | WaxedOrUnwaxedCopperEvent | None
def __init__(self, /, *,
EntityRuntimeID: int = ...,
UsePlayerID: int = ...,
Event: UnionValue | DynamicValue | AchievementAwardedEvent | AgentCommandEvent | AgentCreatedEvent | BellUsedEvent | BossKilledEvent | CarefulRestorationEvent | CauldronInteractEvent | CauldronUsedEvent | CodeBuilderRuntimeActionEvent | CodeBuilderScoreboardEvent | ComposterInteractEvent | EntityDefinitionTriggerEvent | EntityInteractEvent | ExtractHoneyEvent | FishBucketedEvent | ItemUsedEvent | MobBornEvent | MobKilledEvent | MovementAnomalyEvent | MovementCorrectedEvent | PatternRemovedEvent | PetDiedEvent | PiglinBarterEvent | PlayerDiedEvent | PortalBuiltEvent | PortalUsedEvent | RaidUpdateEvent | SlashCommandExecutedEvent | SneakCloseToSculkSensorEvent | StriderRiddenInLavaInOverworldEvent | TargetBlockHitEvent | WaxedOrUnwaxedCopperEvent | None = ...,
) -> None: ...相关字段类型:AchievementAwardedEvent、AgentCommandEvent、AgentCreatedEvent、BellUsedEvent、BossKilledEvent、CarefulRestorationEvent、CauldronInteractEvent、CauldronUsedEvent、CodeBuilderRuntimeActionEvent、CodeBuilderScoreboardEvent、ComposterInteractEvent、EntityDefinitionTriggerEvent、EntityInteractEvent、ExtractHoneyEvent、FishBucketedEvent、ItemUsedEvent、MobBornEvent、MobKilledEvent、MovementAnomalyEvent、MovementCorrectedEvent、PatternRemovedEvent、PetDiedEvent、PiglinBarterEvent、PlayerDiedEvent、PortalBuiltEvent、PortalUsedEvent、RaidUpdateEvent、SlashCommandExecutedEvent、SneakCloseToSculkSensorEvent、StriderRiddenInLavaInOverworldEvent、TargetBlockHitEvent、WaxedOrUnwaxedCopperEvent。
ExperimentData
继承 Struct。
python
class ExperimentData(_Struct):
Name: str | StringBytes
Enabled: bool
def __init__(self, /, *,
Name: str | StringBytes = ...,
Enabled: bool = ...,
) -> None: ...ExtractHoneyEvent
继承 Struct。
python
class ExtractHoneyEvent(_Struct):
def __init__(self) -> None: ...